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Nowhere to Run image

Nowhere to Run

Enchantment - (uncommon)

Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Price

tcgplayer 0.63
cardkingdom 0.79
cardsphere 0.44
cardmarket 0.71